Searchable database of all items, crafting recipes, resources, and materials. Click any item for detailed information.
The Subnautica 2 Database is your complete reference for every item, material, blueprint, and vehicle in Early Access 1.0. Use the search bar to find specific items, or browse by category using the tabs below. Each entry includes the item name, category, and common uses in crafting.
Resources like Titanium, Quartz, and Copper Ore form the foundation of all crafting in Subnautica 2. Tools such as the Fabricator, Scanner, and Habitat Builder unlock new building possibilities. Blueprints for base components and vehicle upgrades can be found scattered across biomes.
This database covers every item available in Subnautica 2 Early Access 1.0. Use the search bar above to filter items by name, or click a category tab to browse resources, tools, blueprints, or vehicle upgrades. Each item card shows the item name and its icon. To get the most out of this database, combine it with the Resources Guide for farming locations and the Blueprints Guide for scanning strategies.
The Subnautica 2 item system is built around a progression pipeline: you start by collecting basic resources (Titanium, Quartz, Copper), use those to craft tools (Fabricator, Scanner), unlock base modules (Compartment, Solar Panel), and eventually build vehicles (Tadpole) and deep exploration gear (Depth Modules). This database helps you understand what each item does and where it fits in the progression.
Resources in Subnautica 2 fall into several categories, each with distinct characteristics and uses. Understanding these categories helps you plan your gathering routes and prioritize what to collect.
These are the building blocks of almost everything. Titanium is the single most-used resource in the game, required for base foundations, tools, and equipment. Quartz is refined into Glass, which is needed for windows, the Scanner, and enameled glass for vehicle upgrades. Copper Ore is essential for wiring and batteries. Lead is primarily used for radiation shielding and reinforced base walls.
Silver Ore is found in the Twisty Bridges biome and is crucial for Wiring Kits, which unlock advanced electronics. Gold appears in the same region and is used for Advanced Wiring Kits and computer chips. Both metals become increasingly important as you progress beyond basic survival tools.
These materials define the mid-to-late game. Lithium is used for Plasteel and reinforced base components. Diamond enables Enameled Glass for deep-depth vehicle modules. Ionite Crystal is the rarest standard resource, found in DeepSpires, and is required for Depth Module MK2 and late-game crafting.
Organic materials come from flora and fauna rather than mineral deposits. Creepvine Samples provide Fiber Mesh for basic clothing and tools. Creepvine Fruit is a reliable food source and bioreactor fuel. Coral Fragments are processed into Computer Chips. Sulfur from cave deposits is essential for the Repair Tool and flares.
Uraninite is found in the Purple Vents biome and requires a Radiation Suit to collect safely. It fuels nuclear power generation for deep bases where solar and thermal options are unavailable. Each piece lasts for several game days of continuous power.
Understanding how items relate to each other in the crafting tree is essential for efficient progression. Below are the key crafting chains sorted by gameplay phase.
| Item | Materials | Purpose | Priority |
|---|---|---|---|
| Fabricator | Titanium x2 | Unlocks all crafting | 1st |
| Scanner | Titanium x1, Glass x1, Battery x1 | Scan fragments for blueprints | 2nd |
| Repair Tool | Titanium x1, Sulfur x1, Silicone x1 | Fix radio, progress story | 3rd |
| Habitat Builder | Titanium x2, Computer Chip x1, Battery x1 | Construct bases | 4th |
| Standard Tank | Titanium x2, Silicone x1 | +30s oxygen (75s total) | 5th |
| Battery | Copper Ore x2, Sulfur x1 | Powers tools and equipment | Ongoing |
| Item | Materials | Unlocks | Location |
|---|---|---|---|
| High Capacity Tank | Titanium x3, Glass x2, Lead x1 | +60s oxygen (105s total) | Safe Shallows caves |
| Seaglide | Titanium x2, Battery x1, Lubricant x1, Copper Wire x1 | Fast underwater travel | Fabricator |
| BioMod Station | Titanium x3, Copper x2, Computer Chip x1 | Gene modification system | Scan fragments |
| Vehicle Bay | Plasteel x2, Lubricant x1, Computer Chip x1 | Build vehicles | Fabricator |
| Computer Chip | Gold x1, Table Coral x2, Copper Wire x1 | Advanced crafting component | Fabricator |
| Wiring Kit | Silver x2, Silicone x1 | Electronics component | Fabricator |
| Item | Materials | Depth Reached | Notes |
|---|---|---|---|
| Ultra High Capacity Tank | Lithium x2, Plasteel x1, Enameled Glass x1 | 120s oxygen | Best in slot |
| Tadpole | Plasteel x3, Enameled Glass x2, Lubricant x2, Computer Chip x2 | Primary vehicle | Requires Vehicle Bay |
| Depth Module MK1 | Magnetite x1, Plasteel x1 | +200m depth | Tadpole upgrade |
| Depth Module MK2 | Ionite Crystal x1, Plasteel x1, Magnetite x1 | +400m depth | Requires MK1 |
| Depth Module MK3 | Deep Diamond x2, Plasteel x2, Ionite x2 | +600m depth | Requires MK2 |
| Scanner Room | Titanium x5, Computer Chip x2, Wiring Kit x1, Magnetite x1 | Biome scanning | Locates resources |
Some items have unique properties that affect gameplay. Below are key statistics for the most important equipment pieces.
| Equipment | Oxygen Bonus | Speed Bonus | Depth Limit | Power Usage |
|---|---|---|---|---|
| Standard Tank | +30s | -5% | N/A | N/A |
| High Capacity Tank | +60s | -10% | N/A | N/A |
| Ultra High Capacity Tank | +90s | -15% | N/A | N/A |
| Seaglide | N/A | +150% | 200m | 1 battery/15min |
| Wakemaker | N/A | +200% (vertical) | 800m | Power Cell |
| Fins | N/A | +15% | N/A | N/A |
The most efficient path through Subnautica 2's item system follows this order:
Below is a complete breakdown of every item available in Subnautica 2 EA 1.0, organized by category. Use this reference to understand what each item does, where to find it, and what it unlocks.
| Resource | Biome | Tool | Weight | Stack Size | Crafting Uses |
|---|---|---|---|---|---|
| Titanium | All biomes | None | 1 | 20 | Tools, base modules, equipment |
| Quartz | Safe Shallows, Twisty Bridges | None | 1 | 20 | Glass, Enameled Glass, Scanner |
| Copper Ore | Safe Shallows caves | None | 1 | 20 | Battery, Wiring, Computer Chip |
| Silver Ore | Twisty Bridges, Purple Vents | None | 1 | 20 | Wiring Kit, medical equipment |
| Gold | Twisty Bridges, Deep Spires | None | 1 | 20 | Advanced Wiring Kit, Computer Chip |
| Lead | Safe Shallows caves | None | 2 | 10 | Radiation Suit, Reinforced Wall |
| Lithium | Purple Vents, Deep Spires | None | 2 | 10 | Plasteel, Reinforced Wall |
| Diamond | Purple Vents walls | Knife | 1 | 10 | Enameled Glass, advanced tools |
| Magnetite | Twisty Bridges caves | None | 2 | 10 | Depth Module MK1, Scanner Room |
| Ionite Crystal | Deep Spires | None | 3 | 5 | Depth Module MK2, advanced |
| Deep Diamond | Deep Spires nodes | Drill | 3 | 5 | Depth Module MK3, endgame |
| Uraninite | Purple Vents | Rad Suit | 3 | 5 | Reactor Rod, nuclear power |
| Sulfur | Caves all biomes | None | 1 | 10 | Repair Tool, Flare, Battery |
| Creepvine Sample | Safe Shallows | Knife | 1 | 20 | Fiber Mesh, Lubricant |
| Creepvine Fruit | Safe Shallows | None | 1 | 10 | Food +5/+3, Biofuel |
| Coral Fragment | Safe Shallows | None | 1 | 20 | Computer Chip, decoration |
| Table Coral | Safe Shallows, Twisty | Knife | 1 | 20 | Computer Chip, electronics |
| Tool | Crafting Station | Power Source | Durability | Key Feature |
|---|---|---|---|---|
| Fabricator | Base (wall mount) | Base power | N/A | Crafts all items from materials |
| Scanner | Fabricator | Battery | 5 charges | Scans fragments for blueprints |
| Repair Tool | Fabricator | Battery | 10 repairs | Fixes equipment and base damage |
| Habitat Builder | Fabricator | Battery | 20 builds | Constructs and deconstructs base pieces |
| BioMod Station | Base (wall mount) | Base power | N/A | Unlocks and equips gene modifications |
| Propulsion Cannon | Fabricator | Battery | 15 pulls | Moves objects and creatures |
| Flashlight | Fabricator | Battery | 8 hours | Hands-free illumination |
| Module | Materials | Power | Function |
|---|---|---|---|
| Compartment | Titanium x2 | 0 | Base room (expandable with sculpting) |
| Solar Panel | Quartz x2, Titanium x1, Copper x1 | +25/day | Solar power (best above 30m) |
| Bioreactor | Titanium x3, Wiring Kit x1, Lubricant x1 | +50/day | Burns organic matter for power |
| Thermal Plant | Lithium x2, Magnetite x1, Wiring Kit x1 | +75/day | Geothermal power near heat sources |
| Water Filtration | Titanium x3, Copper x2, Wiring Kit x1 | -15/day | Produces 2 water/day |
| Scanner Room | Titanium x5, Computer Chip x2, Wiring Kit x1, Magnetite x1 | -10/day | Scans for nearby resources |
| Reinforced Wall | Lead x1, Lithium x1 | 0 | +10 structural integrity |
| Alien Containment | Titanium x3, Glass x2, Lubricant x1 | 0 | Breed and raise creatures |
Depth Modules are critical upgrades for your Tadpole vehicle. Each tier increases the maximum depth your vehicle can reach, unlocking access to new biomes and resources.
Depth modules stack — you need MK1 before you can install MK2, and MK2 before MK3. Plan your exploration route around the depth module you currently have equipped.
This database works best alongside the following pages: