HomeDatabase

Subnautica 2 Database

Searchable database of all items, crafting recipes, resources, and materials. Click any item for detailed information.

The Subnautica 2 Database is your complete reference for every item, material, blueprint, and vehicle in Early Access 1.0. Use the search bar to find specific items, or browse by category using the tabs below. Each entry includes the item name, category, and common uses in crafting.

Resources like Titanium, Quartz, and Copper Ore form the foundation of all crafting in Subnautica 2. Tools such as the Fabricator, Scanner, and Habitat Builder unlock new building possibilities. Blueprints for base components and vehicle upgrades can be found scattered across biomes.

How to Use This Database

This database covers every item available in Subnautica 2 Early Access 1.0. Use the search bar above to filter items by name, or click a category tab to browse resources, tools, blueprints, or vehicle upgrades. Each item card shows the item name and its icon. To get the most out of this database, combine it with the Resources Guide for farming locations and the Blueprints Guide for scanning strategies.

The Subnautica 2 item system is built around a progression pipeline: you start by collecting basic resources (Titanium, Quartz, Copper), use those to craft tools (Fabricator, Scanner), unlock base modules (Compartment, Solar Panel), and eventually build vehicles (Tadpole) and deep exploration gear (Depth Modules). This database helps you understand what each item does and where it fits in the progression.

Pro Tip: Bookmark this page for quick reference while playing. The search bar supports partial name matching — type any part of an item name to find it instantly across all categories.

Resource Categories Explained

Resources in Subnautica 2 fall into several categories, each with distinct characteristics and uses. Understanding these categories helps you plan your gathering routes and prioritize what to collect.

Basic Minerals (Titanium, Quartz, Copper, Lead)

These are the building blocks of almost everything. Titanium is the single most-used resource in the game, required for base foundations, tools, and equipment. Quartz is refined into Glass, which is needed for windows, the Scanner, and enameled glass for vehicle upgrades. Copper Ore is essential for wiring and batteries. Lead is primarily used for radiation shielding and reinforced base walls.

Precious Metals (Silver, Gold)

Silver Ore is found in the Twisty Bridges biome and is crucial for Wiring Kits, which unlock advanced electronics. Gold appears in the same region and is used for Advanced Wiring Kits and computer chips. Both metals become increasingly important as you progress beyond basic survival tools.

Advanced Materials (Lithium, Diamond, Ionite)

These materials define the mid-to-late game. Lithium is used for Plasteel and reinforced base components. Diamond enables Enameled Glass for deep-depth vehicle modules. Ionite Crystal is the rarest standard resource, found in DeepSpires, and is required for Depth Module MK2 and late-game crafting.

Organic Resources (Creepvine, Coral, Sulfur)

Organic materials come from flora and fauna rather than mineral deposits. Creepvine Samples provide Fiber Mesh for basic clothing and tools. Creepvine Fruit is a reliable food source and bioreactor fuel. Coral Fragments are processed into Computer Chips. Sulfur from cave deposits is essential for the Repair Tool and flares.

Radioactive Materials (Uraninite)

Uraninite is found in the Purple Vents biome and requires a Radiation Suit to collect safely. It fuels nuclear power generation for deep bases where solar and thermal options are unavailable. Each piece lasts for several game days of continuous power.

Crafting & Usage Guide

Understanding how items relate to each other in the crafting tree is essential for efficient progression. Below are the key crafting chains sorted by gameplay phase.

Early Game (First 2 Hours)

ItemMaterialsPurposePriority
FabricatorTitanium x2Unlocks all crafting1st
ScannerTitanium x1, Glass x1, Battery x1Scan fragments for blueprints2nd
Repair ToolTitanium x1, Sulfur x1, Silicone x1Fix radio, progress story3rd
Habitat BuilderTitanium x2, Computer Chip x1, Battery x1Construct bases4th
Standard TankTitanium x2, Silicone x1+30s oxygen (75s total)5th
BatteryCopper Ore x2, Sulfur x1Powers tools and equipmentOngoing

Mid Game (2-8 Hours)

ItemMaterialsUnlocksLocation
High Capacity TankTitanium x3, Glass x2, Lead x1+60s oxygen (105s total)Safe Shallows caves
SeaglideTitanium x2, Battery x1, Lubricant x1, Copper Wire x1Fast underwater travelFabricator
BioMod StationTitanium x3, Copper x2, Computer Chip x1Gene modification systemScan fragments
Vehicle BayPlasteel x2, Lubricant x1, Computer Chip x1Build vehiclesFabricator
Computer ChipGold x1, Table Coral x2, Copper Wire x1Advanced crafting componentFabricator
Wiring KitSilver x2, Silicone x1Electronics componentFabricator

Late Game (8+ Hours)

ItemMaterialsDepth ReachedNotes
Ultra High Capacity TankLithium x2, Plasteel x1, Enameled Glass x1120s oxygenBest in slot
TadpolePlasteel x3, Enameled Glass x2, Lubricant x2, Computer Chip x2Primary vehicleRequires Vehicle Bay
Depth Module MK1Magnetite x1, Plasteel x1+200m depthTadpole upgrade
Depth Module MK2Ionite Crystal x1, Plasteel x1, Magnetite x1+400m depthRequires MK1
Depth Module MK3Deep Diamond x2, Plasteel x2, Ionite x2+600m depthRequires MK2
Scanner RoomTitanium x5, Computer Chip x2, Wiring Kit x1, Magnetite x1Biome scanningLocates resources
Efficiency Tip: Always carry extra Batteries and Titanium when exploring. Titanium is the most versatile material and Batteries keep your tools running. A good rule is 2 spare Batteries per expedition beyond 100m depth.

Item Stat Reference

Some items have unique properties that affect gameplay. Below are key statistics for the most important equipment pieces.

EquipmentOxygen BonusSpeed BonusDepth LimitPower Usage
Standard Tank+30s-5%N/AN/A
High Capacity Tank+60s-10%N/AN/A
Ultra High Capacity Tank+90s-15%N/AN/A
SeaglideN/A+150%200m1 battery/15min
WakemakerN/A+200% (vertical)800mPower Cell
FinsN/A+15%N/AN/A

Progression Path Summary

The most efficient path through Subnautica 2's item system follows this order:

  1. Gather basics — Collect Titanium, Quartz, Copper from Safe Shallows
  2. Craft core tools — Fabricator → Scanner → Repair Tool → Habitat Builder
  3. Establish base — Build a Compartment, Solar Panel, and Locker
  4. Upgrade oxygen — High Capacity Tank for deeper exploration
  5. Explore Twisty Bridges — Find Silver, Gold, and Magnetite for advanced crafting
  6. Build Vehicle Bay — Craft the Tadpole for long-range travel
  7. Delve into Purple Vents — Collect Lithium, Diamond, and Uraninite
  8. Push to Deep Spires — Find Ionite, Deep Diamond for MK3 depth module
  9. Explore Crystal Caves — Endgame resources and story conclusion
Remember: The Database is designed to work alongside our Resources Guide (farming locations), Blueprints Guide (scanning locations), and Survival Guide (general tips). Use all three for the complete picture.
🪨 Titanium
💎 Quartz
🔴 Copper Ore
⚙️ Lead
🪨 Silver Ore
🔵 Gold
💎 Diamond
🧪 Lithium
🪸 Creepvine Sample
🧬 Coral Fragment
🔮 Ionite Crystal
Magnetite
🪸 Table Coral
🧪 Sulfur
💧 Deep Diamond
🔋 Uraninite
🧪 Plasteel
🪸 Creepvine Fruit
🧵 Fiber Mesh

Detailed Item Reference

Below is a complete breakdown of every item available in Subnautica 2 EA 1.0, organized by category. Use this reference to understand what each item does, where to find it, and what it unlocks.

Resource Details

ResourceBiomeToolWeightStack SizeCrafting Uses
TitaniumAll biomesNone120Tools, base modules, equipment
QuartzSafe Shallows, Twisty BridgesNone120Glass, Enameled Glass, Scanner
Copper OreSafe Shallows cavesNone120Battery, Wiring, Computer Chip
Silver OreTwisty Bridges, Purple VentsNone120Wiring Kit, medical equipment
GoldTwisty Bridges, Deep SpiresNone120Advanced Wiring Kit, Computer Chip
LeadSafe Shallows cavesNone210Radiation Suit, Reinforced Wall
LithiumPurple Vents, Deep SpiresNone210Plasteel, Reinforced Wall
DiamondPurple Vents wallsKnife110Enameled Glass, advanced tools
MagnetiteTwisty Bridges cavesNone210Depth Module MK1, Scanner Room
Ionite CrystalDeep SpiresNone35Depth Module MK2, advanced
Deep DiamondDeep Spires nodesDrill35Depth Module MK3, endgame
UraninitePurple VentsRad Suit35Reactor Rod, nuclear power
SulfurCaves all biomesNone110Repair Tool, Flare, Battery
Creepvine SampleSafe ShallowsKnife120Fiber Mesh, Lubricant
Creepvine FruitSafe ShallowsNone110Food +5/+3, Biofuel
Coral FragmentSafe ShallowsNone120Computer Chip, decoration
Table CoralSafe Shallows, TwistyKnife120Computer Chip, electronics

Tool Specifications

ToolCrafting StationPower SourceDurabilityKey Feature
FabricatorBase (wall mount)Base powerN/ACrafts all items from materials
ScannerFabricatorBattery5 chargesScans fragments for blueprints
Repair ToolFabricatorBattery10 repairsFixes equipment and base damage
Habitat BuilderFabricatorBattery20 buildsConstructs and deconstructs base pieces
BioMod StationBase (wall mount)Base powerN/AUnlocks and equips gene modifications
Propulsion CannonFabricatorBattery15 pullsMoves objects and creatures
FlashlightFabricatorBattery8 hoursHands-free illumination

Base Module Reference

ModuleMaterialsPowerFunction
CompartmentTitanium x20Base room (expandable with sculpting)
Solar PanelQuartz x2, Titanium x1, Copper x1+25/daySolar power (best above 30m)
BioreactorTitanium x3, Wiring Kit x1, Lubricant x1+50/dayBurns organic matter for power
Thermal PlantLithium x2, Magnetite x1, Wiring Kit x1+75/dayGeothermal power near heat sources
Water FiltrationTitanium x3, Copper x2, Wiring Kit x1-15/dayProduces 2 water/day
Scanner RoomTitanium x5, Computer Chip x2, Wiring Kit x1, Magnetite x1-10/dayScans for nearby resources
Reinforced WallLead x1, Lithium x10+10 structural integrity
Alien ContainmentTitanium x3, Glass x2, Lubricant x10Breed and raise creatures
Power Management Tip: A single Solar Panel provides enough power for a basic base with 2 compartments, a Fabricator, and a few lights. When adding a Water Filtration machine or Scanner Room, add a second Solar Panel or upgrade to a Bioreactor. For deep bases below 200m, Thermal Plants near Purple Vents heat vents are the most reliable option.

Depth Module Progression

Depth Modules are critical upgrades for your Tadpole vehicle. Each tier increases the maximum depth your vehicle can reach, unlocking access to new biomes and resources.

Depth modules stack — you need MK1 before you can install MK2, and MK2 before MK3. Plan your exploration route around the depth module you currently have equipped.

Related Guides

This database works best alongside the following pages: