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Subnautica 2 Blueprints

Complete blueprint database. Find where to scan every fragment and what you need to craft the final item.

Scanning Basics

Blueprints in Subnautica 2 are primarily acquired by scanning fragments with the Scanner tool. Each blueprint requires a specific number of fragment scans to unlock. Fragments appear as glowing blue objects scattered across the seafloor, inside wrecks, and near points of interest. Some critical blueprints are unlocked automatically or found as data box rewards for story progression.

Key scanning rules:

Always carry your Scanner tool when exploring a new biome. Wrecks typically contain 3-5 scannable fragments each. Use beacons to mark locations where you found partial scans so you can return later.

Tool Blueprints

Tools are your first priority. They unlock all other gameplay systems. The first five tools (Fabricator through Repair Tool) are available immediately after the crash and require no scanning.

ItemFragment LocationFragments NeededCrafting Materials
FabricatorUnlocked from startN/ATitanium x2
ScannerUnlocked from startN/ATitanium x1, Quartz x1
Repair ToolUnlocked from startN/ATitanium x1, Quartz x1
Habitat BuilderSafe Shallows (lifepod wreckage)2Titanium x2, Computer Chip x1
BioMod StationTwisty Bridges (Lifepod 7 area)3Titanium x3, Copper x2, Computer Chip x1
SeaglideTwisty Bridges (wrecks, open water)3Titanium x2, Copper x1, Battery x1
Stasis RiflePurple Vents (large wreck)3Titanium x3, Magnetite x2, Battery x1
Priority Tip

Build the Scanner first, then immediately head to the Safe Shallows wreckage near your lifepod to scan Habitat Builder fragments. Having the Habitat Builder before leaving the starting biome saves you a return trip.

Equipment Blueprints

Equipment blueprints enhance your survival capabilities. Some are found in wrecks, others in data boxes, and a few are unlocked by scanning specific creatures or flora.

ItemFragment LocationFragments NeededMaterials
FinsSafe Shallows (reef edges, wreckage)2Creepvine Sample x2
High Capacity TankSafe Shallows (small cave entrances)2Titanium x2, Glass x1
Ultra High Capacity TankPurple Vents (wreck, data box)3 (or 1 data box)Plasteel x2, Enameled Glass x1
FlashlightSafe Shallows (seabed, wrecks)1Battery x1, Quartz x1
Radiation SuitLifepod 7 (storage compartment)1 (full suit)Titanium x3, Fiber Mesh x2, Lead x1
Propulsion CannonTwisty Bridges (large wreck, second floor)3Titanium x3, Magnetite x1, Battery x1
Reinforced Dive SuitDeep Spires (Alien Research Facility)1 (data box)Plasteel x2, Fiber Mesh x3, Diamond x1
CompassSafe Shallows (lifepod wreck)1Copper x1, Wiring Kit x1
BeaconSafe Shallows (seabed)1Titanium x1, Copper x1

Equipment Upgrade Path

Plan your equipment upgrades in this order for maximum efficiency:

  1. Fins — +50% swim speed, massive early game time saver. Craft immediately after the Scanner.
  2. High Capacity Tank — 75s oxygen vs 45s stock. Essential for exploring caves and wrecks.
  3. Radiation Suit — Required for accessing certain irradiated areas. Found at Lifepod 7.
  4. Ultra High Capacity Tank — 120s oxygen. Required for deep biome (200m+) exploration.
  5. Reinforced Dive Suit — Damage reduction and depth rating. Late-game essential for Crystal Caves.

Vehicle Blueprints

Vehicles dramatically expand your exploration range. The Tadpole is your primary vehicle for EA 1.0, with the Wakemaker serving as a late-game personal upgrade.

ItemFragment LocationFragments NeededNotes
Tadpole HullTwisty Bridges / Purple Vents border3Found near the thermal vent border between biomes
Tadpole EngineTwisty Bridges / Purple Vents border3Often near wreckage, scan with caution for Spineback Eels
Tadpole CockpitTwisty Bridges / Purple Vents border3Usually inside a wreck at the biome transition
Vehicle BayTwisty Bridges (large wreck in central area)3The largest wreck in Twisty Bridges, easily spotted from above
WakemakerAlien Research Facility (Deep Spires)1 (story reward)Late-game personal propulsion device, functions as vertical Seaglide
Tadpole Speed ModulePurple Vents (wreck)2+40% speed, highest priority vehicle upgrade
Tadpole Depth Module MK1Twisty Bridges (data box)1Extends depth to 200m
Tadpole Depth Module MK2Deep Spires (data box)1Extends depth to 500m
Tadpole Cargo ModulePurple Vents (wreck)2+12 inventory slots, essential for resource gathering trips
Tadpole Build Order

After building the Tadpole, craft the Speed Module first (+40% speed). Then the Cargo Module for resource runs. Depth modules as needed for exploring deeper biomes. The Armor Module is lowest priority unless you plan to explore near leviathans.

BioMod Gene Blueprints

BioMod genes are unlocked by scanning specific flora and fauna throughout the biomes. Each gene provides a permanent passive upgrade that can be crafted at the BioMod Station. Genes have 3 upgrade tiers, requiring rarer materials at each tier.

GeneEffectSourceCrafting Materials (Tier 1)
Digestion Gene+50% nutrition from raw foodGlowing flora (Twisty Bridges entrance)Creepvine Sample x2, Coral Fragment x1
Pressure Gene MK1+100m depth toleranceSpiky flora (Twisty Bridges caves)Magnetite x1, Creepvine Sample x2
Pressure Gene MK2+200m depth toleranceDeep Spires crystal nodesIonite Crystal x1, Lithium x2
Light GenePermanent bioluminescence (hands-free light)Glowing fauna (Twisty Bridges)Table Coral x2, Quartz x1
Swift Gene+20% swim speedSpinnerfish scan (Twisty Bridges)Creepvine Sample x3, Copper x1
Thermal GeneHealth regen in warm waterPurple Vents floraUraninite x1, Diamond x1
Armor Gene-30% damage from creature attacksArmored fauna (Deep Spires)Lithium x2, Plasteel x1
Sonar GeneEcho-location pulse highlights terrainCave flora (Deep Spires)Diamond x2, Copper x2

Base Module Blueprints

Base modules range from essential (Fabricator) to optional (Observatory). Here is every base module in EA 1.0 with its fragment location and crafting cost:

ModuleFragment LocationFragmentsMaterials
CompartmentUnlocked from startN/ATitanium x3
Solar PanelSafe Shallows (small wreck)2Quartz x2, Copper x1
BioreactorTwisty Bridges (wreck)3Titanium x3, Wiring Kit x1, Lubricant x1
Thermal PlantPurple Vents (near heat vents)3Titanium x3, Magnetite x2, Diamond x1
Water FiltrationResearch Base Omega (Purple Vents)1 (data box)Titanium x3, Wiring Kit x2, Copper x1
Scanner RoomTwisty Bridges (large wreck)3Titanium x3, Copper x2, Computer Chip x1
Power Cell ChargerSafe Shallows (cave)2Titanium x2, Copper x1, Wiring Kit x1
BulkheadUnlocked from startN/ATitanium x2, Silicon x1
ReinforcementSafe Shallows (wreck)2Lithium x1, Titanium x1
Alien ContainmentTwisty Bridges (data box)1Glass x3, Titanium x2
ObservatoryTwisty Bridges (wreck)2Glass x4, Titanium x2

Blueprint Scanning Strategy by Biome

Maximize your scan efficiency with this biome-by-biome approach:

Efficient Scanning

When entering a new biome, do a broad sweep first to locate all wrecks. Then methodically scan each one. Wrecks typically contain 3-5 scannable fragments each. Use beacons to mark locations with incomplete scans so you can return later.

Next Steps

Now that you know what to build, check the Base Building Guide for construction strategies, the Creature Database to understand what you will encounter while scanning, or the Survival Guide for a complete walkthrough.